But having to ring your troops around a flagpole in a field that seemed to hold no strategic value, in the grit and grime of WWII, didn't fit the reality. I felt, and still do, that the capture-and-hold mechanic felt natural in the Warhammer 40,000 universe, because it's based on a big nerdy board game with garish colours. I go all weak at the knees over WWII strategy games too, but Company of Heroes didn't really jelly me up as much as it did others, simply because it was just too much like playing Dawn of War. I'm looking forward to its sequel as much as anyone else. This is a good thing.ĭon't get me wrong, I liked Dawn of War a lot I still do. Well, actually, perhaps not While it would seem the standalone expansion Tales of Valor - the second to bless 2006's Company of Heroes - is set firmly in the WWII timeline and is of the real-time strategy genus, one thing it certainly isn't - or at least isn't planned to be - is another Dawn of War. another WWII game, another click-and-drag RTS, effectively another Dawn of War expansion pack. Statgraph_channel("fps") - Show frame rate statgraph must be enabledįOW_Reveal - Remove all fog Īdd the " -unlock_all_missions" command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game.Here We Go again. Setsimrate() - Set game speed 10 is default Shift + ~ or again to exit the console window:Įe_bigheadmode() - Toggle big head mode Type one of the following codes and pressĮnter to activate the corresponding cheat, then press Ctrl + Shift + (on some keyboards) to display the console window. While playing the game, press Ctrl + Shift + ~ or Ctrl +
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